Brian LaGuardia

BRIAN LAGUARDIA

Composer, Orchestrator, Arranger

Secrets of Strixhaven Trailer!

Secrets of Strixhaven Trailer! Magic: The Gathering has been a part of my life for twenty years. I play religiously with my friends on a weekly basis, I find endless joy building new decks and it even helps me make new friends when I go to various Game and Audio conferences. Which is why I was so excited to be a part of something Magic related for the first time in my professional music career! There’s much more I can say, but the video below does the job admirably. Vincent Oppido’s music has always been inspiring to me, so working with the guy – not to mention getting an invite to the session at Sony – was just sublime. Here’s the video with my mockup: https://www.youtube.com/watch?v=-QOj5DRFBzY And here is the official trailer, complete with live musicians: https://www.youtube.com/watch?v=WUzG8tRX0x4

GDC Concert 2026

GDC Concert 2026 The annual GDC concert is always one of the highlights of my year, as I get to arrange usually about half of the rep on the program, often consisting of music I haven’t experienced yet, on top of being around legendary people in the industry. But this year was particularly special for me, and not just because the concert itself was full of unusually incredible music. Austin Wintory has been my mentor and best client for about six or seven years now, and there’s not a day goes by that I’m grateful for that. He’s as kind and generous as he is talented. And there’s no better example of this than what he did this year: not only did he slot in my extremely unknown JRPG score (I didn’t say a thing!), as seen below: https://youtu.be/RJgqaEzsVLc?list=RDRJgqaEzsVLc …he also shouted me out in front of 3,000 developers, musicians and legends. I struggle with imposter syndrome so it meant the world to me. https://www.youtube.com/watch?v=IjUW8omiezU It’s also always such a joy to put charts in front of these amazingly talented and versitile musicians. Rob Kovacs, for example, is our pianist. I can hand him the most heinous, dense part imaginable with very little prep time and it just won’t even phase him. He can also improvise like a seasoned Jazz pro, like he did in Monoco from Expedition 33: Tom Strahle is a legend that’s worked on all kinds of high-profile things as a session guitarist, and he crushes it just as well on the concert stage, like in his Dispatch solo (Rob providing accompaniment): Laura Intravia is another superstar featured in this concert. Increidble vocalist who had to learn solos in French and Japanese this year (Tom providing accompaniment for the latter): She also plays flute/piccolo and, unbeknownst to me until this very year, rocks the EWI, or Electronic Wind Instrument. One of my favorite moments of the whole concert was the Monument Valley 3 segment in the 2025 Medley. Brilliantly composed music and features all the soloists just mentioned, but with the EWI taking the lead (bonus points if you can nail down the time signature): I had an absolute blast arranging the Expedition 33 suite as well. I didn’t know the first thing about this game or score beforehand, and as soon as I pulled up “Alicia” on YouTube I knew I had to buy the game and experience whatever this was. I was not dissapointed and when I finished my draft, I had Austin pass along my admiration for a truly inspired, emotionally resonant and technically marvelous score. Miraculous, particularly for a first endeavour! I’ll probably do a video about it at some point. Anyway, I got the “bow wow wow” Monoco sound effect from him and it gets its own little spotlight moment before the wah-wahs in the Trombones amplify it and Kristin Naigus, the swiss army knife of woodwind players, jams on the Alto Sax: Our brass section was hot shit this year. Austin sprung for a Trumpet player, and he in particular made one of my favorite moments of the 2025 medley soar, South of Midnight: Even with all that, tho, I think my favorite chart of the night was Dallas’ magnificent DOOM arrangement, with the legendary Darren Korb shredding on Electric Guitar. This was easily the best GDC of my life and I can’t wait for the next one! Tons of YouTube content about this concert is coming to both Austin’s and my channels in the coming months but in the meantime, here’s the livestream capture!

New York Game Awards!

The New York Game Awards! Another exciting honor has befallen my first major title as composer: a nomination at the New York Game Awards for Best Hidden Gem! As crazy as it sounds, I’ve never been to New York before! LA several times, as you would expect for someone in my industry, but never New York. So I’m excited for a multitude of reasons. One, of course, is the exposure that will result for the game the team and I spent six years bleeding and sacrificing for. But I am also excited because I get to hang out with the team in-person at a fancy awards show. The team is actually totally remote, so it’ll be the first time I will have met some of these folks face-to-face! I am also excited to experience a new city with them (and its food – I remember all cities in terms of food, I love it so much). And of course, the other benefit of these kinds of things is all the new friends I have yet to make! I couldn’t be more thrilled. For a brand-new IP from nothing – no publisher backing, no budget, no real support of any kind – this tiny team has managed to release a title with AAA scope AND managed to garner critical acclaim and snag a pretty hefty award nomination. That’s kind of insane. To quote one of my favorite people, Austin Wintory: “If you shipped a thing, congrats. You’ve done the near-impossible.” 99% of things crash and burn and fail and never get off the ground. So really, anything on top of that is just icing on the cake! I’ll come back and edit this post when I get back from the trip, but for now, have a look at all of these other incredible games on the nomination list here!

Shujinkou Soundtrack Available for Purchase!

Shujinkou Soundtrack Available for Purchase! The Shujinkou soundtrack has been available to stream for quite a while now. But if you’re looking to directly support the composers involved, as well as add nearly seven hours of ecclectic variety to your mp3 (or whatever format) collection, you can do so now! It’s available for purchase on several platforms, including: Bandcamp Rice Games Website Steam It’s very difficult for artists to make money these days, particularly on streaming platforms. That’s a topic of discussion for another time. Sufficed to say, the best way to ensure your favorite artists continue to have the means to produce good work is to directly support them by purchasing their music! So whether you feel moved to do so with this project or not, I encourage you to consider adopting that mindset with your favorite artists. They deserve it! More exciting news to come in the year ahead!

Shujinkou #1 on 2025 Hall of Fame

Shujinkou #1 on 2025 Hall of Fame Shujinkou was such a huge part of my life for the past six years. It not only marked my first credit as composer proper for a video game of scale, it also served as such a formative experience as a composer, a leader, an interactive music implementation engineer and all sorts of things. And while there are a few things here and there I wish I could change, I am SO proud of the vast majority of the work I did here, and indeed of what the entire team came together to achieve. Particularly Julian, the project lead who did the jobs of at least a dozen full-time professionals. So as you can imagine, I was ecstatic when I heard the news that this game was in the #1 spot for OpenCritic’s 2025 Hall of Fame! To provide context for how insane this is, Shujinkou is a brand-new IP from a studio with no other titles at all, and has only been out for a grand total of four months. It literally started from zero clout and track record. And while sample size certainly is playing a role here, the critical response has been heartwarming and consistently stellar. The fact that it’s sitting above the wildly popular Clair Obscur is wonderfully affirming. Whether this is a momentary anomaly or a long-term honor, it feels good to be making a splash like this, particularly after such a long and grueling development cycle. For those of you curious to try the game, there is a free demo on Steam here. I also highly encourage you to check out the soundtrack, which has nearly seven hours of music from myself and four other talented composers, with styles ranging from rock to epic orchestral to traditional Japanese folk and so much more. We also tried our best to feature live musicians as much as we could manage on our shoestring budget, and so talents like Zac Zinger and Sasha Y helped to elevate key moments in truly lovely ways. The cherry on top is how many of these reviews are specifically shouting out the score. I went over some of this in a previous blog post, but some examples of that are below! Shujinkou: Contender for Year’s Best Score Glowing Tech Gaming review highlights the music. Shujinkou: Editor’s Choice RPGFan awards a staggering 98/100 for sound. Shujinkou: Music a Strength Strict publication shouts out the score! I’ve been silent for several months here on this blog until recently, but expect more updates to be coming down the pipe more frequently! Exciting things are on the horizon!

GDC Concert 2025

GDC Concert 2025 I am thrilled to announce that the GDC Developer’s Concert is now a regular thing! Even more thrilling is that Austin seems to be hiring me to arrange for them as a regular thing as well. This remains a highlight of my year! We really upped the ante this time. The highlight of the concert was the very first chart, which had the audience in stitches. It was a medley/mashup of musical jokes: what if X composer wrote the score for Y game? This is some of the most fun I’ve ever had as an arranger. I’d go into more detail about it here, but the YouTube video I recently posted covers pretty much everything in great detail. I have an embed for that below. There should be more coming from this concert, but sufficed to say I am ecstatic that this has become more than a one-off celebration. It is now a fantastic tradition that I hope continues for decades to come. Video game music certainly deserves it, and I’m just thrilled I get to be included and to be putting charts in front of monster musicians like Rob Kovacs, Laura Intravia, Kristin Naigus and Tom Strahle! https://www.youtube.com/watch?v=-AhjZUs95sI

Hidden Crunch

Hidden Crunch One of the downsides of being a freelance composer is that you invariably run into hidden crunch. When you have multiple clients (by necessity, in order to sustain your income), none of them really have any idea about what else you have going on. So deadlines can start to compound and overlap in very inconvenient ways. In my experience, this happens more often than not. It’s just one of those realities of being a freelancer. There aren’t really a lot of ways to mitigate this, either, because deadlines are deadlines and there’s rarely much you can do other than A) be transparent about the situation to all parties and/or B) hire on additional help to pick up the pace. A won’t always do much, because clients have deadlines too and can’t always wait on you. And often times, particularly in your early career, B is out of reach financially. So quite often, you simply end up overworked, overstressed and with deteriorating mental and physical health. Even when you love what you do, it can be overwhelming and can threaten to sap the very joy out of it. Ideally, what happens as you progress through your career is that B becomes more attainable because you’re earning more money, and A also becomes more effective because you don’t have to take on quite as many projects in order to stay afloat. But a lot of people don’t ever get there. In fact, it’s a pretty extreme minority of people who end up in that enviable position within the industry. I am fortunate enough to be in a position where I am actually turning down work on occasion, but I also am nowhere near that lovely sweet spot. This is one of the many reasons why most people can’t or won’t stick it out until their career takes off. Frankly, I don’t have an answer for how to solve this problem. The old addage “if it were easy, anyone would do it” does indeed apply here, but I am also the first to recognize that sacrificing health for a career is a pretty toxic mentality, whether it’s necessary in the short term or not. This cognative dissonance is something I meditate on quite often. This is also further complicated by the fact that I, personally, have had some of my best experiences on projects where I’m putting in 16+ hour days and sprinting like mad. This has been the case on everything from being a lowly copyist on AAA films and games to writing my own stuff: being in the zone and putting everything you’ve got into something that you love is an amazing feeling. I am certainly not alone in this either, as most of the more successful people I know are like this too. So it’s a complicated issue. This is also a big part of the reason why I haven’t posted anything for the past few months. Rest assured, though, that once I’m out of this insane sprint and after perhaps the first full-week vacation I’ve had in something like seven years, I will have a mountain of things to post and talk about all over my website and social media. Until then, wish me luck!

FMF Young Talent Award 2023

I had the great honor of being selected as a finalist for the Film Music Festival’s Young Talent Award this year in Krakow.

Stan LePard GDC Scholarship

Yesterday I received the stunning news that I was one of the five candidates annually selected for the Stan LePard GDC Scholarship!