Brian LaGuardia

BRIAN LAGUARDIA

Composer, Orchestrator, Arranger

Shujinkou #1 on 2025 Hall of Fame

Shujinkou #1 on 2025 Hall of Fame Shujinkou was such a huge part of my life for the past six years. It not only marked my first credit as composer proper for a video game of scale, it also served as such a formative experience as a composer, a leader, an interactive music implementation engineer and all sorts of things. And while there are a few things here and there I wish I could change, I am SO proud of the vast majority of the work I did here, and indeed of what the entire team came together to achieve. Particularly Julian, the project lead who did the jobs of at least a dozen full-time professionals. So as you can imagine, I was ecstatic when I heard the news that this game was in the #1 spot for OpenCritic’s 2025 Hall of Fame! To provide context for how insane this is, Shujinkou is a brand-new IP from a studio with no other titles at all, and has only been out for a grand total of four months. It literally started from zero clout and track record. And while sample size certainly is playing a role here, the critical response has been heartwarming and consistently stellar. The fact that it’s sitting above the wildly popular Clair Obscur is wonderfully affirming. Whether this is a momentary anomaly or a long-term honor, it feels good to be making a splash like this, particularly after such a long and grueling development cycle. For those of you curious to try the game, there is a free demo on Steam here. I also highly encourage you to check out the soundtrack, which has nearly seven hours of music from myself and four other talented composers, with styles ranging from rock to epic orchestral to traditional Japanese folk and so much more. We also tried our best to feature live musicians as much as we could manage on our shoestring budget, and so talents like Zac Zinger and Sasha Y helped to elevate key moments in truly lovely ways. The cherry on top is how many of these reviews are specifically shouting out the score. I went over some of this in a previous blog post, but some examples of that are below! Shujinkou: Contender for Year’s Best Score Glowing Tech Gaming review highlights the music. Shujinkou: Editor’s Choice RPGFan awards a staggering 98/100 for sound. Shujinkou: Music a Strength Strict publication shouts out the score! I’ve been silent for several months here on this blog until recently, but expect more updates to be coming down the pipe more frequently! Exciting things are on the horizon!

GDC Concert 2025

GDC Concert 2025 I am thrilled to announce that the GDC Developer’s Concert is now a regular thing! Even more thrilling is that Austin seems to be hiring me to arrange for them as a regular thing as well. This remains a highlight of my year! We really upped the ante this time. The highlight of the concert was the very first chart, which had the audience in stitches. It was a medley/mashup of musical jokes: what if X composer wrote the score for Y game? This is some of the most fun I’ve ever had as an arranger. I’d go into more detail about it here, but the YouTube video I recently posted covers pretty much everything in great detail. I have an embed for that below. There should be more coming from this concert, but sufficed to say I am ecstatic that this has become more than a one-off celebration. It is now a fantastic tradition that I hope continues for decades to come. Video game music certainly deserves it, and I’m just thrilled I get to be included and to be putting charts in front of monster musicians like Rob Kovacs, Laura Intravia, Kristin Naigus and Tom Strahle! https://www.youtube.com/watch?v=-AhjZUs95sI

Shujinkou Release Day!

Shujinkou Release Day! The moment I’ve been eagerly anticipating for the past six years has finally arrived! Shujinkou, the most ambitious indie game ever made, is now released. So is its enormous 158-track soundtrack, most of which is unified by dozens and dozens of unique themes and motifs. It’s a veritable melting pot of styles, influences and tone. And as lead composer, I couldn’t be more thrilled to share it with you! I can’t even begin to describe what an incredible experience this was. I’ve made lifelong friends, my chops as a composer and audio professional have grown immeasurably and I was able to write the kind of grand, thematic score I’ve always wanted to write. My heartfelt thanks go to Rice Games for the opportunity, and indeed the creative freedom to do what I wanted to do a solid majority of the time. That’s pretty rare in the industry these days. And rarer still was not only accepting thematic/melodic tracks, but asking for more! One of the cool things the team and I discovered a couple of days ago was that we earned RPGFan’s Editor’s Choice Award, with an overall score of 95/100 and a staggering 98/100 for sound! Read more about it here. EDIT: Another heartwarming review with glowing praise about the soundtrack can be found here. Specifically, it says: …between Brian LaGuardia’s majestic main theme and at least a dozen compositions built around traditional instruments like the koto, shimasen, and taiko, Shujinkou repeatedly soars…At present, it seems like a solid contender for one of this year’s best scores. I was so worried that connoisseurs of the genre would bounce off my western-slanted orchestral stuff and my traditional Japanese instrumentation approach, but here they specifically call those out. My long, long journey with my fellow comrades-in-arms on the music team has been vindicated. I have a mountain of behind-the-scenes content in the pipeline, including a series of commentary videos on my favorite tracks. But for now, I simply have links to both the full OST on all major platforms and the game itself, all of which is well worth your time. You can find all of this on my Shujinkou page below. Shujinkou Page

Space Oddity

Space Oddity I’ve been fortunate to be able to collaborate with the Colorado Symphony on a number of arrangements over the years, but this one was truly unique. I arranged a little song called “Space Oddity” by David Bowie for a cute little chamber ensemble, recorded in Denver’s Meow Wolf. The exact instumentation was a string quintet (including a Double Bass, which was fun), 2 Horns, Flute, Clarinet and, most notably, a Bass Clarinet. As soon as I got the list, I knew it would translate well. Those of you who are symphonic musicians or fans will note that strings often get to be in the spotlight, but here, with such a delightfully odd little song, I wanted to steer clear of that. Besides, with this instrumentation it made sense to keep the strings on chord duty most of the time anyway. But I did manage to sneak in a cello solo and a little energetic line for 1st Violin.  The real stars here were the winds, though. I gave Bass Clarinet, in particular, quite a lot to do, because it’s got the perfect quirky tone for this kind of song. And the player absolutely smashed it. Horns also provided a great main melodic device, particularly since there were two of them: exactly the number of main vocal lines in the song (Bowie was overdubbed exactly once). But it also added an air of majesty that lends it naturally to space exploration. I even wrote in a neat little metal mute moment in between the cello solos, which was a fun way to alter their tambre for the lighter section. This was a delightful little project, and I hope I get to do more stuff like this in the future! It’s fantastic to see classical musicians embracing the new and evolving, and it is always an honor to put charts in front of musicians of this caliber. If you’re dying to hear some audio, check out the video below of the full performance, complete with stunning cinematography and the full score with notes! https://www.youtube.com/watch?v=nvXzLUtYT0U

Claws and Chaos!

Claws and Chaos! As a phantom presence in several amazing Video Game soundtracks over the years, I have actually never had a credit in the industry as composer proper until this very day! The album was released this morning, and the game itself will be available tomorrow on Steam. The game is a cutesy, tongue-in-cheek little autobattler called Claws and Chaos. One of the artists brought me on because I was working on another project with her, and it was such a lovely change of pace from the other two behemoths I’ve been working on these past few years – not to mention a wonderful collaboration with great people! I was originally asked to deliver six minutes of music, given the small scope of the game. I fell so in love with the developers and the game itself that I ended up doubling that, scoring nearly ever major cutscene in the single-player campaign as well. This album is special to me for another reason than it simply being my first game OST as composer: I managed to rope in big names that really did not have to take the time to even notice this project, let alone work on it. One was the now industry-famous swiss army knife woodwind player Kristin Naigus. One was Austin Wintory’s multi-talented assistant Dallas Crane, who plays a mean Trumpet and Flugelhorn (he’s also comfortable improvising, which is an incredibly valuable and rare skill as a musician!). And the most insane of all was the legendary Steve Kempster, whose credits include things like Bourne films, Enemy of the State, National Treasure, Twister, Remember the Titans and Ori: Will of the Wisps. And of course, my mother plays violin, managing to hold her own even in the Jazz Improv world. As a result of these heavy-hitters and the irreverance of the game, the album ended up an ecclectic little oddity. It often plays the straight man to the game’s zaniness, but also isn’t afraid to go full Looney-Toons with it. There’s even a Sailor-Moon-esque adaptation of the B section of the main theme as the final track, which doubles as the boss fight underscore and credit sequence. I have more amazing things to share before the year is out, but in the meantime check out the official project/album page here! If you’re looking for more BTS material, I do have a version with commentary on youtube below. https://www.youtube.com/watch?v=Go_D3WZX6IM

Heir to the Empire

Heir to the Empire I’ve been following along with the new Star Wars material by Disney as a life-long fan of the franchise. As a result, it has not gone unnoticed that they are dropping a lot of hints for fans of the Expanded Universe novels (now called Star Wars: Legends) that Thrawn is about to become the new big bad. Obviously I’m very excited about that, but simultaneously it filled me with a bit of sadness and nostalgia, because the original Thrawn story is something we’ll never actually get. The cast is too old (in some cases no longer with us), and the franchise’s sensibilities have all but moved on. Therefore, I was inspired to write an original soundtrack for the book that started it all; the book that had me totally enraptured and obsessed at the tender age of eight and eager for more EU stories. Well, I’m pleased to say that samples have evolved to a point where I can (reasonably) confidently do this! My plan is to treat this as though it were a movie adaptation of the novel, since it is itself based on a movie franchise. So it follows, naturally, that full orchestra will be the bread and butter of the score, borrowing heavily from John Williams’ style and sensibilities (mainly extremely virtuosic and thematic orchestral work, but also jazz here and there). However, there are some fun, unique opportunities in this story that will allow me to venture into new territory with things like synth and world music, borrowing from the new direction the franchise’s sound has taken with projects like The Mandalorian and Jedi Survivor. Should be a fun time, though a bit intimidating! The first tracks are available via the link to the album below. So much of this book reads like slightly harder scifi than Star Wars normally is, so while I’m largely using the JW brush, I’m also being very judicious about where music should be as opposed to writing wall-to-wall. This is a massive project, and I’ll never be able to profit off of it, so it’ll take quite a bit of time. But I’m having a blast with it, and it’s really pushing my mockup and writing abilities! Below, you’ll find the album page, which will have the mp3s, links to the youtube album and evenutally some BTS content as well on youtube. I’m releasing track-by-track rather than all at once due to these circumstances. Whether you’re a fan of the book or Star Wars in general, I hope you enjoy!

GDC Developer’s Concert

GDC Developer’s Concert One of the many wonderful things about working for Austin Wintory is being along for the ride when he invariably and anually makes history. This year was no exception: he was the mastermind behind the first-ever GDC devleoper’s concert! I had the privelage of working on four of these charts: the two big medleys, God of War and Celeste (the last of which was my arrangement featured at the World Soundtrack Awards, but paired down to a smaller ensemble). The biggest challenge was Austin’s insistence on keeping the big opening medley brutally short in its callouts, which made the transitions extremely challenging to pull of for both myself and the musicians! A lot of these charts proved to be fun challenges, some of my favorites being the ones that weren’t already orchestral. The stand-out in that regard is the Modern Warfare 3 theme, where I have the orchestra immitating the wonkey, harsh synths in the beginning with quarter-tone ad-lib slides in the strings and flutters in the brass. Speaking of musicians, the ones onstage simply crushed it in a very demanding setlist and with only 2 brief runthroughs! The concertmaster was the legendary Paul Cartwright, someone I’ve greatly admired ever since he did a lot of solo work on Bear’s Battlestar Galactica score many years ago. So it was a particular treat to get to meet him backstage! Also worthy of mention was Laura Intravia, pulling triple duty on Flute, Piccolo and a suprisingly amazing operatic voice! Also Kristin Naigus, traditionally accompanied by her small army of winds. The section players were all conservatory students, if you can believe it! San Francisco Conservatory. They did every bit as well as a group of professionals would have in their place. I was actually worried in a couple of spots that it was a bit too technical for so little rehearsal time, but they just crushed it. Dallas Crane, Austin’s assistant, handled the Bioshock chart at the end and did an amazing job closing out the concert, featuring an inceredible vocal solo from Troy Baker. I had heard his voice before on my time working with Stray Gods, but I had no idea he could really open up like that. He absolutely brought the house down, with a fantastic improvised fiddle solo from Cartwright. Here’s hoping this becomes a regular event, because it was easily one of the highlights of GDC for me! Full concert on youtube below! https://www.youtube.com/watch?v=3wNHW50J0UI

Celeste at the World Soundtrack Awards

Celeste at the World Soundtrack Awards The honors just keep coming! This time I had the pleasure not only of arranging Lena Raine’s iconic music from the indie game Celeste, but also had the pleasure of e-meeting her and collaborating a bit! The brilliance of this music is apparent, but what was less apparent was how I was going to approach arranging this for live players, given its reliance on synth and the unique compositional opportunities that presents. She was adamant that she didn’t want a medley and instead wanted me to focus only on the main theme, featured in First Steps and Reach for the Summit. https://www.youtube.com/watch?v=N8OHSXvneOE&list=PLe1jcCJWvkWiWLp9h3ge0e5v7n6kxEfOG&index=2 So from there, I decided to really delve deep into orchestration for First Steps, giving pretty much everyone a chance to shine. Reach for the Summit required a more direct approach, because there are actually strings in that bit, and the chugging ostinato works just as well in a live context. You’ll note I added things like a wind machine and brass players blowing through their instruments during the transition, which was fun. A lot of orchestration and arranging inspirations went into this one, but the biggest I would say are the amazing piano arrangements by Trevor Alan Gomez. https://www.youtube.com/watch?v=tZEW4X7RGMs&list=PLczA8pMWxlsF1D00-GoHXtcmSJE9CxWEl&index=11 And of course, I couldn’t end without using a Celesta. It is Celeste, after all. 😛 And to my everlasting joy, the performance was recorded! That’s below. Enjoy! https://www.youtube.com/watch?v=E_LLVxQBXQA

Fear of the Unknown Part II!

Fear of the Unknown, Part II! A while back, I wrote about my friend Thomas Eliot’s new one-shot tabletop horror RPG, and the theme I wrote for it which doubled as the theme for his horror podcast “Invasion of the Pod People.” One year later, I finally had the time to realize my initial vision: to write a full-fledged companion album for the game, which of course includes the main theme. Thomas’ initial direction was “Write a film score that’s a marriage of John Carpenter and Harry Manfredini.” For those of you horror film buffs, this provided a truly exciting opportunity to marry two very distinct styles…and also flaunt a bit of my super nerdy film score appreciation. Everyone knows Manfredini’s score to Friday the 13th: full of orchestral aleatory, piano and crucially, of analog delay, mainly used in the series’ most noteable auditory calling card: ki-ki-ki ma-ma-ma (derived from kill them, mommy). https://www.youtube.com/watch?v=7CDWUUjgCog&list=PLXXCnjDGjgNKFQpMh5XjaFhOU0COaCGGJ&index=5 What you may not know, though, is that Manfredini is on record stating that he owed a lot of this score’s success to Jerry Goldsmith’s Alien (1979), which happens to be one of my favorite horror scores of all time with a fascinating backstory that I’ll not get into here. What’s important is, if you take a listen to that OST, you’ll immidiately see why he made that claim: all the same stuff is here! Orchestral aleatory (albeit generally more restrained), and lots of delay, in this case on the cellos and basses playing col legno battuto. In those days, Jerry had to run everything through an echoplex rather than simply slapping a delay plugin on his stem like we do today. https://www.youtube.com/watch?v=j-oK0klLhgM&list=PLqnnuEVGcRQxuqYpNjdR32_dVRzDmVs1O&index=6 So naturally, I threw in a few Alien callbacks in my album, since the goal of this album was mainly to be background for player sessions (though Confrontation does indeed go head-first into Friday the 13th action cue territory, but even there lies a pretty overt Alien nod). Of course, the other part of this marriage was the John Carpenter influence. For that, I turned to his love of the Prophet 5 synth. He often scored whole horror films with just this one piece of equipment, and he was also the director of his films…you don’t see that very often. At any rate, I found a few Omnisphere patches that used the Prophet 5 sound directly, but I didn’t stop there…I made synth an equal partner in this album, which included embracing how far that technology has come in the modern scoring era, while simultaneously trying to hold onto the glorious analog sound of the 80s. That said, since we were using orchestra, I couldn’t help but give a subtle nod to my favorite Carpenter film, which ironically was not scored by him. The Thing is my OTHER favorite horror film/score. That was written by the great Ennio Morricone, who did a remarkable job blending Carpenter’s love of synth with the lush palate of the orchestra. In particular, some of my string work in Inciting Incident and Epilogue are a love letter to this thorougly unsettling cue, when our heroes are investigating the Norwegion camp that has been utterly devistated by something nobody understands as yet. https://www.youtube.com/watch?v=QPWiYcYx6Ow&list=PLohYzz4btpaSRpyIibpGVmaIFfzzSSw8H&index=6 And of course, The Thing’s most iconic bit of score is it’s low synth pulse, which was heavy inspiration for the three eighth note low riff in Fear of the Unknown, because that’s probably the most chilling opening to a film I’ve ever seen. Just a very subtle but inevitable sense of creeping doom. https://www.youtube.com/watch?v=w8fBTwmnvUE When I asked Thomas how each game would generally go, he basically described phases of a story, since each campagin could potentially be in wildly different settings or time periods. This formed the basis of the structure of the album: Inciting Incident, Investigation, Confrontation and Epilogue. I kept the track names exactly that vauge, again given the massive range of potential settings, and tried to make the album as fitting as possible for any situation. Keenly aware that tabletop RPGs seldom have time to switch tracks, I also took Inciting Incident, Investigation and Confrontation and made them into bonus tracks that actually loop seamlessly on any media player! So if you don’t find one track to your liking but adore, say, Investigation (easily the most minimal of the five), you can just loop that for your entire session, and it will quietly add ambience to your game without intruding. This also marks my first album that has been properly distributed, and is now out on all major platforms! It’s also, as always, available on Bandcamp should you wish to directly support me and own high-quality audio. Links to the RPG, as well as my album are below. Happy Halloween!

Indie Symphony – Video Games in Concert

Indie Symphony – Video Games in Concert This past month, I arranged a bunch of Stray Gods and Celeste music for Orchestra Victoria! It’s always a thrill to arrange Austin Wintory’s glorious music, but it was a particular pleasure to meet Lena Raine and translate her wonderful work on Celeste to orchestra. While Austin’s work is generally more geared towards live musicians, Lena’s was purely synth-based. It’s charming melodies and grooves prooved effortless to work with, a testament to the excellent compositional prowess. Unfortunately, there isn’t any audio or footage of the concert just yet, but I will post here if that changes! Meanwhile, there are a lot of awesome things coming up at the end of the year, including some new releases from yours truly!